11/21/2023 0 Comments Xcom ew long war meld per canister![]() ![]() It's there for people to share another experience. Vanilla I/I is much harder in the beginning, and even mid to late game can be a pain sometimes. While I must admit that the late game in LW can be a grind in some ways (having to wait for those psi soldiers to upgrade.), I can name a few "best" XCOM players that got involved in LW (ChristopherOdd is currently running his beta 14 LP, and names like Beaglerush appear in the release notes, etc.).Īnd sure, while I'll not argue on what decides between a "good" and a "one of the best" player, some guys out there here on Stream continue to play with it (xBr0wnbear's one of them), and, if I can mention it, my LP runs for 114 episodes and it's still going. I do recommend that those that have played vanilla to death and may not pick it up again give it a go,maybe it will appeal,maybe not,nothing to lose. There was a reason the top Xcom streamers nick named it Long Bore. I have played it (EU only) and I have *seen* that sometimes. Lastly,no,Long War is NOT for me (not currently anyway) for every change that I like about the mod they've added two changes that make the first change almost moot. The *best* Xcom players out there stopped Streaming shortly after the release of EW and have zero relation to Long War and its development.If you feel differently about this you may want to start providing names of these *best* Xcom players that are currently helping with development of the mod. mine differs from the OPs.įunny how a large portion of players that incessantly insist that LW offers a much higher difficulty are yet to show stats relating to victory in the vanilla campaign on its' highest setting. Xenonauts and 1994 XCOM, in due time, will just pale in comparison, even if LW has to work with a consticted system. Thing is LW is being driven by the best players out there. It is such a great overhaul, it goes miles beyond EW. You say you can win every time? LW is for you. More classes, randomised pods, both you and the aliens improve as you progress what more do you want? ![]() This will be a game nowhere near what you have expected. Just click here, download, let XCOM EW/EU crash once and got for it Once you get used to all the counters, you win. Once you get used to the games, they turn easy. ![]() Originally posted by DG Dobrev:Face it guys. Many turns instead of thinking how I'm going to wipe out the aliens, I have to think how many I can disable so my soldiers don't get shredded in the next turn. I use some Second Wave options but I don't know if I could do this mod without Red Mist. I feel the power creep for my soldiers, but I also feel it balanced by the Aliens growing as well. Entering the third month with Exalt really pressing me, and the Alien's really rolling out new ships and soldiers the deaths are more commonplace, and I'm having to start to pick the winnable fights from the unwinnable while balancing my roster and research together. Starting off, I had some wounded soldiers, but I only had two or three deaths in the first two months of my current campaign. I really enjoy how the difficulty of the mod is reversed from the base game. I understand some people do not like to use heavy mods in their games, but after installing LW I just can't go back - it's really brings back the feel of the old Microprose XCom.
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